Good day, blog friends! Not counting Muniverse (and I don’t, it was waiting to be published for a while), it has been quite a time since I last wrote a thing. Here’s some stuff that doesn’t warrant its own post: Brad and I finally finished a remote garage door opener based on an Arduino and WiFly. See the incredible frustration documented on G+ here and here. A few more tweaks and the whole thing will be on github.
This is a serious labor of love. Ben Purdy puts together a scale, keychainable NES cartridge for his band. Laser cutting and 3D printing were not quite up to the task (cost, materials, etc) so he milled his own in wax using a drill press on a moving stage and then cast it in resin. Old school methods but absolutely awesome results. You must see it to believe it.
The creator of Minecraft has released the basics around his new game, 0x10c. It’s scifi-ish, based around space ships and all the great things that come with it. If Notch taught a bunch of kids about circuits and logic gates in Minecraft, he aims to teach them about programming in assembly as each ship contains a simulated 16-bit CPU. Here’s a spec for the simulated CPU.
Will Wright is back on board the Sim train to Simland. I pumped a number of hours into Sim City 2000 as a kid (what a big improvement on the original!) but 3000, 4 and the whole Sims franchise were lost on me. I don't think I missed anything. Anyone disagree? source
A (melon) slice of what makes Minecraft great. It's just a bunch of objects connected by a bag of rules, some of which you can exploit to make an infinite fountain of cats.
Insanity. This game always amazes me with its depth and complexity. The hardness of smelted ore is actually based on real stress/strain physics: > When Toady redesigned the combat system in DF2010 (the successor to 40d), he changed it from a heuristic system (with values he decided on) to a system based on the properties of Yield, Fracture and Elasticity. He did this in an attempt to simulate proper Stress/Strain equations.
High above the surrounding forrest, a small wooden house sits on a pillar of stone1. It has a single inhabitant who visits daily to improve on the structure and explore the world, often bringing back rare materials from mines underground or far away lands. For as far as we can compute, this land is devoid of any other humans or human-built structures. Sometimes a few friends visit, popping in and out of existence nearby and making their way to the sole pillar of sentience in a vast blockscape of computer generated valleys and oceans.
It's an adventure thing. By Double Fine. Do it. Now. Video by 2 Player Productions (i.e. the Minecraft documentary) source