This youtube video from NASA shows a galactic simulation for approximately 13.5 Billion years. While watching galaxies tear each other apart is fun and all, the fascinating part is that it is, after all, a simulation. Take some physical rules and enough processing power and you can simulate 13.5 Billion years of dust coming together which in turn attracts more dust and creates stars which attracts more dust which creates young stars which… you get the idea.
It’s one thing to know that there are actors inside some of the raptors in Jurassic Park. It’s quite another thing to see the process of creating the suits and characters themselves. This video and post from Stan Winston school of character arts (who knew!) show the whole behind-the-scenes process for creating the raptor. It’s incredibly fascinating to watch the movements of the actor go from unfamiliar and jerky to something entirely convincing near the end.
I don’t think I know anyone who wouldn’t want to drive to work on their personal hovercraft. It seems completely possible and this same group has released a number of videos showing their progress making the thing, so probably not a hoax. It seems like this is one area where Hollywood has really understood how these things will behave according to the laws of physics. You’ll be surprised at the intuitiveness of how the hoverbike behaves when turning and stopping.
This animated TED talk is actually about how pain relievers work but it explains the basis of pain as well, including some curious details that I didn’t know. George Zaidan (creator of the lesson, not the animator) finds a way to explain some fairly complicated biology without resorting to useless over simplications (it works by “blocking pain”!). I’ll have to flip through more educational videos on TED-ed.
SIGGRAPH always delivers some high quality futurism, albeit in a very preliminary form. If that gets your brain going though you’ll want to check out the trailer for technical papers on youtube. Nearly all of these papers have multiple interesting applications in games, virtual worlds, scientific computing and computing in general. It’s like peering into the future to see what we’ll be able to create - quite inspiring.
Possibly my favorite part of this montage of dumb things filmed with a high speed camera is the physics. At 2500fps it gets really obvious that gravity and air resistance play a major role in slowing down fast moving things. Even small pieces of watermelon that are ejected by fireworks get noticeably slower right after the explosion. I won’t bother with the kinematics, I’m sure you get all the video analysis you need from Dot Physics.
I love to try and deduce what the algorithm is looking for based on the resulting visuals in these computer vision clips. The world is already being interpreted through these algorithms, and it feels like the future! source